#include "Pos_Layout.h"
#include <gl/glew.h>


void Pos_Layout::Bind()
{
	glEnableVertexAttribArray(0);
	glVertexAttribPointer(0,3,GL_FLOAT,GL_FALSE,0,(void*)0);
	
}
void Pos_Layout::Unbind()
{
	glDisableVertexAttribArray(0);
}
